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Post by isthisthom on Aug 28, 2016 15:35:42 GMT
Hi guys,
So today there was a case of Poobacca that didn't have the time to do a single attack on the Rancor, mainly because of me I reckon, because I attacked twice, one time yesterday and one time this morning. At the time I didn't give it much thought, but I think it could be a real problem. We reached a point where some of us can do really great damage, causing other guild members to miss out on the raid, thus the reward. In addition, we now have the capability to finish a raid so fast that we don't have the coins to start another raid right away, making the rewards rarer and more valuable.
In regard of these observations, I think we should agree on a "damage ceiling" that we must not bust. A "damage ceiling" would make the game more enjoyable for a large number of guild mates, preventing the situation that happened today - situation of which I am the cause, and we could face less "down time" in between raids. For example, the ceiling could be 4M damage, approximately 50% of a phase (i think).
I would like to hear what you guys think about my suggestion, if you think it's a good or a bad idea... there could be other less-formal solutions as well..
Have a nice day,
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Post by Ferian Ritkus on Aug 28, 2016 15:45:36 GMT
Sounds like a capital idea. Would give others a chance to get on the board but also allow for some others to possibly get in a top spot. It's tough when you have 10-12 characters that need the same equip but you can never get it because you can't crack the rankings to get better equip in the numbers you need or the coins to buy them.
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Post by NevElla on Aug 28, 2016 16:56:55 GMT
Aww....
Max damage or overkill.
There are some strategies out there that allow everyone to participate: like p1 overkill. While there will be a debate about the next raid soon enough, the p1 overkill is simple. U come up with a standard start time for raid (eg. 9:30 EST).
From there u have a certain group of members attack and complete p1 (usually the heavy hitters : thom, shishno, seraph, ferian, etc). Since u all attack at once, u overkill the phase. Once p1 is complete all those attacking retreat and don't attack the next phases until 9:30 EST the next day. That time in between is used by everyone to attack other phases.
At 9:30 the next day, heavy hitters attack whatever phase: one attempt only. Everyone else the max 5 attempts.
At noon on day 2, free for all. At 9:30, if we max coins, we should be able to start all over again.
The above allows all those a whole lot of opportunity to get on the board and a shot at the top!
All we need to do is identify top teen peeps for p1 next raid. Thoughts?
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Post by Ferian on Aug 28, 2016 17:11:52 GMT
How does the overkill work? I know I can throw 3m at P1. Same with Seraph, Tom does 4m, etc. If there is 8m per Phase someone still loses damage, though it can still level the field. Or, is the leveling the field the whole point? Also, what if you miss the overkill phase assigned? You just miss out? Not pop pooing the idea but would like the clarification.
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Post by NevElla on Aug 28, 2016 17:36:48 GMT
Levelling and equal opportunity is the idea.
P1 of T6 is 6M: at least that's what I got when I solo'd it from 100%. If the heavy ten starts at the same time, u should be able to get the usual 3-4M up to 6M and only P1 is ever completed. We stop there until the next day.
The cap start, is hard to control. Because if everyone does it in different phases, we still run through the raid quickly and some people don't get the chance to get on the board.
With the overkill, the obligatory wait time in between allows everyone else who is not identified to get on the board and try to get to the top. The heavys still get their up to 6M.
If peeps miss the assigned time, they fall into the other group to get on the board. If heavys happen to fall into this category, they should limit their attacks to p2 and p3. I am sure there will be some hiccups to work out; but it can't hurt to try out both strategies or whichever most want to try. And we can work out the bugs as we go along.
Some guilds went into more detail: identified folks for each phase, 12 hours to complete and 1 attempt. After, it was free for all until the next phase. Then the next set of folks with same rules.
I don't think the attempt limit and time will work with our guil because top 5 are usually in the area of 5M and take a couple attempts. Everyone else seems to be at 1M and under: maybe because they don't get enough chance to participate... Maybe not
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Post by isthisthom on Aug 28, 2016 17:45:40 GMT
Yeah, Nev, I think overkill is a very interesting strategy... At first I wasn't convinced, but the more I think about it, the more I think it might be easier to implement and it seems fairer for everybody. Let's wait and see what others have to say.
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Post by archseraph on Aug 28, 2016 17:57:34 GMT
Health per stages for T6: 6m/10m/11m/7m (I am not a 100% sure about P4). For T7, it's 33% of those for each phase. (Based on www.reddit.com/r/SWGalaxyOfHeroes/comments/4qx22x/raid_damage_calculator/)I don't really like the overkill method for T6 because we are pre-designating people to "hog" most of the easy damage from raid therefore not giving other members a chance to do a lot of damage in P1 to have higher gear rewards. I recommend the following similar rules instead: Shish (or someone in PST) starts the raid around their midnight or whenever they go to bed: that's too late for most EST people to jump in (on weekdays anyways). Between then and 6:30 PM PST (or 9:30 EST) the following day, everyone except the heavy-hitters -- people able to do, say, more than 2M in P1 (debatable) -- can't attack until 9:30 pm EST. This allows the lightweights to take more of the easy damage and we can see how people progress from week to week, allowing us to have a better idea of when we'd be able to do T7. After that, we can either do Free-For-All for everyone, or what Nev suggested: 1 attack for the heavy-hitters, and FFA at noon on the 2nd day.
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Post by mathblaster on Aug 28, 2016 18:46:49 GMT
I'd support any new strategy to help others crack the top ranks. My life schedule is very busy these days so I'd lean towards any new strategy that is simple or doesn't have too restrictive scheduling, but this is a feature for the masses, so whatever benefits the most people I will 100% support.
P.S. kudos to you heavy hitters for trying to find ways to give others a chance.
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Post by Nev on Aug 28, 2016 20:49:30 GMT
Arch: fair enough. First 24 hours (it seems we have been starting at 9:30 EST or 6:30 PST so until 9:30 EST the next day after start) everyone but top 10 from most recent raid get a crack at raid. At 9:30 EST next day, top 10 jump in?
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Post by isthisthom on Aug 28, 2016 20:55:43 GMT
Sounds fair to me.
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Post by shishno on Aug 28, 2016 23:57:03 GMT
So the main idea right now is basically the top ten to hold back for 24 hours after a raid start? and then once day 2 comes through then we join up but only have one go? I feel like that would work. I support whatever everyone agrees upon. Even if it means me waking up to midnight to start a raid and go back to bed, I could do that. I think it should be that if you can get over 2 M in one turn (phase 1) then you hold back. even though 6M is the whole thing, 2M is done pretty easily if you have the teebo, quigon, and EE. And its not like we are on a time constraint for doing T6 raids we usually sit for 3 days.
But I was talking to Dr. J about donations to other guild mates. As the top ten, We have been getting more raid gear than the others. I don't know about you guys but when I go to that page, I hit donate on everything, I don't even look at what it is, considering how much more we get compared to some others. Talking to him he said he never gives away any of his raid gear. I was just curious about what you guys have been doing with the donations. To me its I lose 2-6 items of a specific farm, But over all that guy is gaining 5, 10 or 20 pieces of gear. Cause even if we are changing the raid so that other people can gain more loot (or have more of a chance to) We also have a tool there to just straight give to what they need.
Another question for T7 that Dr. J brought up was along the lines of the over kill method. When we did the T7 raid, I think we overkilled on phase 1. I would be interested in doing a T7 again but having an order set up, because I am sure that one of the tops could sweep phase 1, and then after that just go through the other three phases, or saving the big hitters for the end and having the lower dmg peeps to swarm the early raid.
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Post by archseraph on Aug 29, 2016 0:14:16 GMT
Lol when I said midnight, I thought I saw you online (last login) a few times close to midnight so I assumed that was your usual schedule, but no worries, whenever you go to bed. The goal of starting the raid around the reset time is to not have people hit twice before the heavy-hitters get a run at it. But if that's inconvenient, start it sooner. I don't think in general they'll do so much more damage that it will overshadow the heavy-hitter's contribution in the later phases.
Last time we did T7, we did not overkill: I soloed P1 by myself. In retrospect, overkill could have given us that extra boost to finish the raid. Math-wise, it would work out: if 3 people soloed P1, that'd give us 6M total instead of last time where I only contributed 2M. If I recall correctly, we almost finished P3 and had the whole P4 to do, so that extra 4M could have put us over. Of course, P4 is harder than P2-3 so whoever attacks during the last phase will do less damage, but it's possible we could have finished it.
In terms of gear, I only give away gear that I have a surplus of ie that I don't need immediately. Right now I'm in dire need of furnaces and stun cuffs, but everything else (raid gear lvl) I give out.
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Post by isthisthom on Aug 29, 2016 0:14:32 GMT
Concerning the guild donations, I usually don't think about it, but when I do, earlier today for example, I donate to everyone like you.. I should think about donating more frequently though. And i'm pretty much on board with the T7 Idea, but we absolutely need a strong proven strategy, which is really not my area of expertise.. maybe archseraph could help.. The T6 hold up strategy sounds good to me.
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Post by Nev on Aug 29, 2016 0:53:51 GMT
Just to be clear on the overkill: 9 peeps can go in and 5M damage each (so 45M) and all bail when p1 finishes. That 45M only counts towards P1 even though it's 6M to get through (my understanding from different threads).
If we do a T6 next, let's try a 24 head start: so start a 6:30 PST/9:30 EST and at same time next day we can see where we are at; see if one attempt each is necessary for the heavys or if we go all out.
If T7, we will need a coord effort so that we are not over killing each phase! I think we did that last time. We don't have a full 50 able to or are contributing to raids.
Donations. I try to give out what I don't need at the moment, including raid. It burnt me down the road (today I need the raid gear I gave away) but I'm sure the person I donated to, enjoyed the donation. In any case, these days I am strapped for all the raid gear people are asking for :S
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Post by isthisthom on Aug 30, 2016 14:11:09 GMT
Alright alright alright, we will be able to launch our next raid tonight, that means we have to communicate our "participation strategy" to the whole guild, not only to the forum-readers. I suggest that Shish you make an announcement that will officialise the 24 hours head start and that we fix the heavy hitter bar at 1.5M, so if you are able to do 1.5M dmg in 1 refresh, you are considered a heavy hitter thus must wait the 24 h hold period.
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